Help Centre · How RIPVault works
Pack Battle & Pack Party Rules
Pack Battle (1 v 1)
- Two players, the same pack. Create a room (public or private) or join one with its code.
- To join you need Balance worth two packs: you pay for your own pack, and one more pack price is held until the room ends. Pack Credits cannot be used in Battles.
- Both players rip. The higher-value pull wins. The loser pays for both packs: the loser's hold covers the winner's pack, and the winner gets their pack price and hold back in full. Both players keep the card they pulled.
- Tie: both holds are released and each player pays for their own pack.
- If the second player never joins, the room expires and your pack price and hold are released.
Pack Party (3 or 5 players)
- Everyone rips the same pack together. Each player pays for their own pack — no money moves between players.
- God Pack chance: once the room is full and all packs are drawn, the room rolls for a God Pack — 0.1% in a room of 3, 0.2% in a room of 5. If it hits, every pack at the table is upgraded to a God Pack — all 3 (or all 5) pulls are drawn from that pack's God Pack pool of premium cards.
- The God Pack roll uses the same provably-fair room seed as the pulls. Everyone sees the result and the proof.
For all rooms
- Pulls use the published pack odds and the provably-fair draw. The only difference from a normal pack is that the whole room shares one revealed seed.
- Demo accounts can only play with other demo accounts.
- Rooms expire if they don't fill. Everything held is returned.
- Playing both sides of a Battle, or arranging results between accounts, is against the Terms. Rooms are monitored for collusion and winnings from such rooms are void.
Last updated 23 October 2026Still need help? Contact us